Fig.1 - A modular kit creating the interor of a house. Plan view. Paraline. Side view
Fig.2 Only 7 different components make up the larger model
An extension fo the same Modular Kit
Fig.2 - An extension of the Modular Kit to create a new iteration.
Fig.3 - I needed to add 1 corner object to the kit to create this extension.
How Modular Building Works
Components can be rotated and mirrored to create variety:
Fig.3 - Plan view of rotating and mirroring components.
Rotation and Mirroring
Components can be rotated and mirrored to create variety:
Fig.4 - Perspective view of rotating and mirroring components.
Snapping
Components can then be snapped to form complete structures:
Fig.5 - Snapping components.
Snapping using Instances
Instances are copies of an orginal object. Instances use less memory and allow for easier updates:
In blender, instances are called "linked duplicates" and can be created using Alt+D(or Option+D on Mac).
Fig.6 - Creating Instances and Snapping components.
Editing Instances
When you edit a single instance, all linked duplicates update automatically.
This can save a lot of time when making changes to complex scenes.
Fig.7 - Editing an instance.
Texturing Instances
Adding or changing textures to a single instance, & all linked duplicates update automatically.
Fig.8 - Adding a texture to an Instance.
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Human Scale in Skyrim
Box 7
Box 8
Box 9
Box 10
Box 11
Box 12
Box 13
Box 14
Box 15
Box 18
Layout.
Interior close to completion
Case Study - Skyrim (Bethesda)
Bethesda's Modular Strategies
Bethesda Game Studios utilized modular design principles extensively in the development of Skyrim to create its expansive open world efficiently.
By employing a system of interchangeable "kits" and assets, they were able to construct a vast array of environments that felt rich and varied while maintaining a manageable workload for their development team.
The following elements on this page outline some of the key modular design strategies Bethesda implemented in Skyrim:
All of the Buildings, Cities and Dungeons in Skyrim were made by a group of 10 people using Kits