Research Example 2

Critical Inquiry & Complex Digital Outcome

Year 13 - 7 Credits

2D Animation Project

Tasks

Modular Building Project

Tasks

Research Example 1

1 Collect

Collect information and resources relevant to your project.

2 Analyse

Analyse the information and resources you have collected to identify patterns, trends, and insights.

3 Relevant Implications

Consider the relevant implications of your findings and how they impact your project.

4 Justification of Process

Explain why your inquiry method (e.g., user surveys, technical prototyping, or competitive analysis) was the most effective way to gather information.

Research Example 1

1 Collect

Collect information and resources relevant to your project.

2 Analyse

Analyse the information and resources you have collected to identify patterns, trends, and insights.

3 Relevant Implications

Consider the relevant implications of your findings and how they impact your project.

4 Justification of Process

Explain why your inquiry method (e.g., user surveys, technical prototyping, or competitive analysis) was the most effective way to gather information.

Theme Example 1

1 Theme

Develop a Theme to guide your project and focus your efforts. Write it down and use images to visually represent your ideas.

2 Narrative Development

Develop a narrative to effectively communicate your project's story and message. Simplify the narrative using Storyshapes.

3 Editing Shots & Video

Add examples of shots and angles from Existing Animation or Film Projects that align with your narrative.

4 Storyboard

Plan the sequence of shots and scenes to effectively convey your narrative.

Theme Example 1

1 Theme

Develop a Theme to guide your project and focus your efforts. Write it down and use images to visually represent your ideas.

2 Editing Shots & Video

Add examples of shots and angles of Buildings or Scenes from Existing Examples that align with your narrative.

Design Example 1

1 Design

Collect reference materials and inspiration for your design. And show these as you begin to develop your outcome.

Design Example 1

1 Design

Collect reference materials and inspiration for your design. And show these as you begin to develop your outcome.

Design Example 1

1 Computational Thinking

Use computational thinking methods, in particular decomposition, pattern recognition and abstraction to identify key components that you need to create in your project. Create a checklist of these components to guide your development process.

Design Example 1

1 Computational Thinking

Use computational thinking methods, in particular decomposition, pattern recognition and abstraction to identify key components that you need to create in your project. Create a checklist of these components to guide your development process.

Documentation & Evaluation

1 Documentation

Documentation is an ongoing process, use the examples to guide your own documentation efforts.

2 Feedback

Feedback is an ongoing process, use the examples to guide your own feedback efforts.

3 Synthesizing Feedback

Show how you took conflicting stakeholder feedback and used your own technical judgment to decide on the best path forward.

Documentation & Evaluation

1 Documentation

Documentation is an ongoing process, use the examples to guide your own documentation efforts.

2 Feedback

Feedback is an ongoing process, use the examples to guide your own feedback efforts.

3 Synthesizing Feedback

Show how you took conflicting stakeholder feedback and used your own technical judgment to decide on the best path forward.

Documentation & Evaluation

1 Screenshot

Ensure that you regularly take screenshots of your work to document your progress.

2 Annotate

Annotate your screenshots to highlight key aspects and provide context for your work.

2 Critical Evaluation

You must compare different digital tools or techniques and explain why one is superior for your specific project.

3 Iterative Improvement:

You must show documented "cycles" of development. You don't just fix a bug; you test a feature, find a limitation, research a better way, implement it, and then test again to prove it's higher quality.

3 Efficient Tools/Techniques

Your code or project files must be professional. This means using efficient tools and techniques to achieve the best results, such as optimised file types and file management processes.

3 Complex Techniques

You must master at least two "complex" techniques. Check these with your teacher often a complex technique will use several tools and steps in developing the outcome, its best if this is clarified in discussion of your particular project.

3 Develop an Animation

Develop an animatic to visualize your project's flow and timing, this will be your final outcome.

Documentation & Evaluation

1 Screenshot

Ensure that you regularly take screenshots of your work to document your progress.

2 Annotate

Annotate your screenshots to highlight key aspects and provide context for your work.

2 Critical Evaluation

You must compare different digital tools or techniques and explain why one is superior for your specific project.

3 Iterative Improvement:

You must show documented "cycles" of development. You don't just fix a bug; you test a feature, find a limitation, research a better way, implement it, and then test again to prove it's higher quality.

3 Efficient Tools/Techniques

Your code or project files must be professional. This means using efficient tools and techniques to achieve the best results, such as optimised file types and file management processes.

3 Complex Techniques

You must master at least two "complex" techniques. Check these with your teacher often a complex technique will use several tools and steps in developing the outcome, its best if this is clarified in discussion of your particular project.

3 Develop an Animation

Develop an animatic to visualize your project's flow and timing, this will be your final outcome.

Documentation & Evaluation

1 Justification

You must justify why your chosen design decisions (e.g., composition, narrative structure, character development, etc.) are the most suitable for the specific purpose and end users.

2 Fitness for Purpose

Provide evidence that your design isn't just "good," but specifically addresses the requirements and specifications identified at the start.

3 Comparison

Often involves explaining why you rejected certain design ideas in favor of others, using "evidence-based" reasoning (e.g., "I chose Composition B over A because user testing showed it more clearly represented the intended theme of the outcome").

4 Addressing Implications

You need to show how you handled "Real World" issues. For Excellence, you don't just list them; you show how they shaped the outcome.

Documentation & Evaluation

1 Justification

You must justify why your chosen design decisions (e.g., architectural themes, textures & materials, iterative development, etc.) are the most suitable for the specific purpose and end users.

2 Fitness for Purpose

Provide evidence that your design isn't just "good," but specifically addresses the requirements and specifications identified at the start.

3 Comparison

Often involves explaining why you rejected certain design ideas in favor of others, using "evidence-based" reasoning (e.g., "I chose Composition B over A because user testing showed it more clearly represented the intended theme of the outcome").

4 Addressing Implications

You need to show how you handled "Real World" issues. For Excellence, you don't just list them; you show how they shaped the outcome.